Game Enhancements Galore!

Bringing Improvements and Updates to Immortals of Aveum

Game Enhancements Galore!

Bringing Improvements and Updates to Immortals of Aveum

Hey Battlemages!

We’re listening to your feedback on Immortals of Aveum™ and are continuously working to bring as many improvements to your gaming experience as possible.

FSR 3 is Now Available for PC!

Today’s PC patch update brings AMD FidelityFX Super Resolution 3 (FSR 3) to Immortals of Aveum on PC. Now all PC Immortals players can take advantage of Frame Generation and FSR 3’s improvements in performance and image fidelity.

FSR 3 uses a combination of super resolution temporal upscaling technology and frame generation to deliver massive framerates in supported games. The key enhancement over FSR 2 is the addition of frame generation. This technology uses an enhanced version of AMD Fluid Motion Frames (AFMF) optical flow technology and temporal game data, such as motion vectors, to generate additional high-quality frames for a higher framerate.

For more information on this exciting new addition, check out this blog over at AMD. Console players, hang tight! We’re working closely with AMD to implement FSR 3 for console and will share more in the future.

Bringing More Updates & Improvements to Immortals of Aveum

We’ve been working diligently to bring as many updates, improvements, and player requests to Immortals as we can. Take a gander at this recap of recent updates to Immortals of Aveum, or peruse this blog post for a more in-depth look at the kinds of improvements we’ve made so far. And of course, there are more updates on the way!

PC:

  • Increased the mouse sensitivity range so users can adjust the setting lower as needed

  • Addressed DLSS compatibility issue causing blurriness for some users on PC

  • Addressed DLSS ghosting that was caused when Frame Generation is on

  • Fixed an issue where DLSS settings would not apply properly on game launch for PC

  • Fixed issue on low and min spec PCs where some settings would be set to ultra by default, causing performance problems

Console:

  • Added the Gamma Correction Slider to the Display tab on console

  • Fixed underlying issue that could cause console brightness to appear too dark or too bright

  • Improved Upscaling for better image fidelity on consoles

  • Fixed an issue with the Shadow Memory Pool on console that caused lower performance or black triangles to appear for some users

Performance & Optimization:

  • Fixed multiple instances and safeguarded against crashes and progression blockers

  • Various performance improvements throughout the game, including areas where in-world Corruption is present

  • Various memory optimizations on console and PC

  • Improved various instances of FPS drops and stuttering throughout the game

  • Addressed areas where the game would occasionally hitch or freeze momentarily

Head over to Answers HQ to see the full patch notes for updates #1, #2, #3, #4, and #5.

Player Feedback, Requests, and What We’re Working on

Player feedback is a big part in helping make Immortals of Aveum the best magic shooter it can be. We appreciate the time you take to share your thoughts, suggestions, and bug reports. So we wanted to take a moment to share an update about what our team is working on.

We have the big caveat that these items are still in progress and we cannot guarantee everything we set out to do will make it into the game. Like many other professions and industries, we have to contend with time, resource, and technology limitations in game development. Just know we’re listening, we’re taking notes, and we are working hard to get everything we can into the game.

  • New Game+ - We want this as much as you do! We’re exploring how to make this happen and what it could mean for Jak’s story.

  • HDR - This requires an improvement to UE5 and we’re actively looking into it and will share more details as we’re able.

  • Higher Difficulty Mode - We’re charging up our sigils and digging into various ways we could beef up the challenges for a new difficulty mode. We’ll let you know if we make it through to the other side.

  • Unreal Engine 5.2 - We’re excited to dive into everything UE 5.2 has to offer! We’re looking into how upgrading the game to UE 5.2 could bring further PC optimizations, as well as overall game performance and visual fidelity improvements. Catch our team at Unreal Fest next week to find out more!

  • A few other features we’re exploring include a FOV slider for consoles and Aim Assist for consoles and PC.

For a deeper look into Immortals of Aveum’s past updates and future ideas, check out this blog post.

Get in-depth knowledge about magic, combat, gear, and more in our Developer Deep Dive series! Whether you’re looking for the basics on Red, Blue, and Green magic types, or you’re planning gear and spells build, the Deep Dive videos have all the info you’ll need to defend Aveum as an elite battlemage.

Head on over to the Immortals of Aveum community hub for the latest game news, guides and tips, fan creations, and more!