Designing A New Fantasy World

Building Everything from the Ground Up

Designing A New Fantasy World

Building Everything from the Ground Up

Hearing from our Senior Art Director, David Bogan, and Associate Art Director, Julia Lichtblau, is always a treat – but getting to chat with them about how they went about creating an original fantasy world like Avuem? *chef kiss*  

In this special episode of our Rise Above podcast, we dive into the very beginning of the game’s development. In five years, Dave, Julia, and the team have crafted millennia of history, lore, cultures, and kingdoms that form the mysteries of Aveum. Drawing inspiration from the natural world, renowned designers like Frank Lloyd Wright, and more, the episode explores the approach to creating a brand new world, the opportunities Unreal Engine 5 tools brought to game design, even the “How buff should Zendara be?” debate.

Watch this latest podcast episode (including tons of previously unreleased concept art) on YouTube and Spotify, or plug in to the audio version on your favorite podcast platform.

Subscribe to Ascendant Studios on YouTube for more Immortals of Aveum content as well as inspiration and insights from industry-leading game devs on our podcast series, Rise Above.

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